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Repositori Institusi
Penggunaan Quizizz Sebagai Media Pembelajaran Biologi Interaktif Terhadap Penguasaan Konsep Siswa
Thesis
Quizizz merupakan media pembelajaran biologi interaktif berbasis digital yang
menyajikan kuis dengan unsur permainan (gamifikasi) yang digunakan sebagai
sarana untuk membantu siswa dalam memahami dan memperkuat penguasaan
konsep dalam proses pembe...
Repositori Institusi
Metode Daring Disaat Pademi Covid-19
Kegiatan Pengabdian kepada Masyarakat ini bertujuan untuk meningkatkan pemahaman para Dosen Yayasan Raja Ali Haji Universitas Lancang Kuning agar dapat memanfaatkan media game Quizizz sebagai metode pembelajaran online agar mahasiswa tertarik, termot...
Repositori Institusi
Pengalaman baik mengajar dari rumah di masa pandemi covid-19 : guru mata pelajaran bahasa Indonesia
Pengalaman pembelajaran secara daring dari rumah tentu saja menjadi pengalaman baru bagi guru inti maupun kepala sekolah inti Program Kemitraan. Untuk itu, Direktorat GTK Dikdas memfasilitasi para guru inti dan kepala sekolah inti untuk saling berbag...
Jurnal Institusi
Get Ahead with Quizizz: Advancing Junior High School Students' Vocabulary Mastery in Online Learning.
Elsya : Journal of English Language Studies; Vol. 5 No. 2 (2023): Elsya : Journal of English Language Studies ; 224-235
This experimental study examines the effectiveness of Quizizz application in enhancing Junior High School students' vocabulary mastery. The study aims to address the problem of low scores in English vocabulary among Junior High School students, ...
Jurnal Institusi
Get Ahead with Quizizz Paper Mode: Improving Reading Comprehension of EFL Students
Elsya : Journal of English Language Studies; Vol. 7 No. 1 (2025): Elsya : Journal of English Language Studies ; 23-36
This study explores the impact of Quizizz’s Paper Mode on the reading comprehension of English as a Foreign Language (EFL) students, addressing a gap in the literature regarding this relatively new feature. Despite the widespread use of Quizizz in ...
Jurnal Institusi
Training on Quizizz as Interactive Learning Media and Assessment for Primary Teacher: Pelatihan Aplikasi Quizizz sebagai Media Pembelajaran Interaktif dan Asemen Bagi Pendidik Sekolah Dasar
Dinamisia : Jurnal Pengabdian Kepada Masyarakat; Vol. 8 No. 3 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat; 701-710
The learning process expected by Curriculum Merdeka is to pay attention to the differences in the cognitive level of each student, and teachers facilitate each of those differences with differentiated learning. In addition, the assessment also follow...
Jurnal Institusi
PKM PELATIHAN ONLINE-BASED LEARNING ASSESSMENT PADA GURU MADRASAH ISLAM SWASTA AL JAMIATUL IKHLAS KECAMATAN DATUK BANDAR KOTA TANJUNGBALAI
J-COSCIS : Journal of Computer Science Community Service; Vol. 2 No. 1 (2022): J-COSCIS : Journal of Computer Science Community Service ; 46-52
Wabah Covid-19 yang melanda dunia telah memaksa pembelajaran di Indonesia dialihkan ke metode daring atau online. Dalam pembelajaran, evaluasi menjadi salah satu langkah untuk menentukan keberhasilan siswa dalam belajar. Salah satu aplikasi yang dapa...
Jurnal Institusi
DIAGNOSTIC ASSESSMENT BASED ON QUIZIZZ ON THE TOPIC OF ENVIRONMENTAL CHANGE
Bio-Lectura : Jurnal Pendidikan Biologi; Vol. 11 No. 2 (2024); 186-198
Diagnostic assessments are divided into non-cognitive and cognitive. Cognitive diagnostic assessment is important to know how to analyze the basic abilities of students in the topic of a subject and in order to serve as a reference for teachers in de...
Jurnal Institusi
PKM IMPLEMENTASI TEKNOLOGI ONLINE-BASED LEARNING ASSESSMENT PADA GURU MTsS. NURUL IKHWAN KECAMATAN TANJUNG MORAWA
J-COSCIS : Journal of Computer Science Community Service; Vol. 3 No. 2 (2023): J-COSCIS : Journal of Computer Science Community Service; 105-110
Dalam pembelajaran, evaluasi menjadi salah satu langkah untuk menentukan keberhasilan siswa dalam belajar. Salah satu aplikasi yang dapat digunakan secara gratis untuk membantu guru dalam membuat kuis dan survei online adalah Google Form, P...
Jurnal Institusi
Mentoring Development of AI-assisted Ethnoscience-Based Students Worksheet for Independent Learning: Pendampingan Pengembangan LKPD Berbasis Etnosains Berbantuan AI Untuk Mewujudkan Merdeka Belajar
Dinamisia : Jurnal Pengabdian Kepada Masyarakat; Vol. 9 No. 4 (2025): Dinamisia: Jurnal Pengabdian Kepada Masyarakat; 1161-1175 | ISSN: 1161-1175
The mentoring program for the development of AI-assisted ethnoscience-based LKPD at SD Negeri Tiakur aims to enhance teachers' skills in designing LKPD that are relevant to the local culture. This training is motivated by the low utilization of ...
Jurnal Institusi
Pelatihan Pemanfaatan Aplikasi Pembuatan Kuis Edukatif Berbasis Game Based Learning Sebagai Media Pembelajaran Guru
J-COSCIS : Journal of Computer Science Community Service; Vol. 5 No. 2 (2025): J-COSCIS : Journal of Computer Science Community Service; 255-262
Kemajuan teknologi menuntut inovasi pembelajaran agar siswa lebih termotivasi dan terlibat. Namun, banyak guru belum optimal memanfaatkan media interaktif berbasis teknologi. Kegiatan pengabdian ini bertujuan melatih 8 guru SMA Negeri 11 Pekanbaru me...
Jurnal Institusi
Peningkatan Keterampilan ICT melalui Pelatihan Pembuatan Kuis Online
Dinamisia : Jurnal Pengabdian Kepada Masyarakat; Vol. 6 No. 2 (2022): Dinamisia: Jurnal Pengabdian Kepada Masyarakat; 327-336
One of the characteristics of 21st century teachers is having ICT skills that can be used in the learning process. Therefore, in this community service, the PKM team held training on making online quizzes for teachers in the UM Labschool in Blitar Ci...
PubMed
Instructional educational games in pharmacy experiential education: a quasi-experimental assessment of learning outcomes, students’ engagement and motivation
BMC Med Educ
BACKGROUND: This study aimed to determine the impact of implementing instructional educational games on attaining the intended learning outcomes mapped with the competencies of a pharmacy practice experience course, and to assess students’ attitude...
arXiv Preprints
A Comparative Study on the Impact of Traditional Learning and Interactive Learning on Students' Academic Performance and Emotional Well-Being
The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic performance, en...
cs:cs:HCcs:cs:AI
DOAJ Open Access
Effects of gamification on the engagement and translation proficiency of the Chinese EFL learners: a case of Quizizz
Frontiers in Psychology, Vol 17 (2026) | ISSN: 1664-1078
Gamified learning and teaching have gained their grounds in education across various levels and disciplinary fields. Research has demonstrated its effectiveness in enhancing learning outcomes and facilitating education. However, in the field of langu...
DOAJ Open Access
Quizizz-Based Science Learning Evaluation as an Effort to Improve Learning Outcomes of Fourth Grade Students at SDN Inpres Campa
Fashluna, Vol 7, Iss 1, Pp 1-8 (2026) | ISSN: 2721-673X
This research is motivated by the importance of strengthening character education through Pancasila and Citizenship Education (PPKn) learning in elementary schools, especially in instilling Pancasila values contextually. The purpose of this study is ...
DOAJ Open Access
Eksplorasi Penggunaan Media Pembelajaran Interaktif Berbasis Quizizz untuk Menciptakan Minat Belajar Anak
Aulad, Vol 8, Iss 3, Pp 1504-1515 (2025) | ISSN: 2655-4798
Pembelajaran yang menyenangkan dan sesuai perkembangan anak penting di era digital untuk menumbuhkan minat belajar sejak dini. Penelitian ini bertujuan mengeksplorasi penggunaan media interaktif Quizizz dalam meningkatkan minat belajar anak kelompok ...
DOAJ Open Access
Efektivitas Model Pembelajaran Discovery Learning Berbantuan Media Quizizz dan Project Based Learning Berbantuan Media Kahoot pada Pembelajaran Bahasa Indonesia Kelas IV Sekolah Dasar
Estetik, Vol 8, Iss 2 (2025) | ISSN: 2622-1810
Abstrak. Pembelajaran Bahasa Indonesia di sekolah dasar memerlukan strategi interaktif yang mampu menjawab tuntutan literasi abad ke-21. Penelitian ini menguji efektivitas model Discovery Learning berbantuan Quizizz dan Project Based Learning berbant...
DOAJ Open Access
The Impact of Integrating Quizizz Lesson Mode and Paper Mode on EFL Students’ Reading Comprehension of Procedure Texts
Journal of English Language Teaching Fakultas Pendidikan Bahasa dan Seni Program Studi Pendidikan Bahasa Inggris IKIP Mataram, Vol 12, Iss 2, Pp 537-549 (2025) | ISSN: 2355-0309
Reading comprehension plays a crucial role in learning English as a Foreign Language (EFL), particularly when students engage with procedure texts. Although interactive and student-centered approaches are strongly advocated, traditional teaching meth...
DOAJ Open Access
The Influence of the Quizizz-Assisted Problem Based Learning (PBL) Model on the Mathematical Literacy Ability of Grade V Students of SD Negeri 92 Kendari
Edukasia, Vol 6, Iss 2 (2025) | ISSN: 2721-1150
The purpose of this study is to determine the influence of the Problem-Based Learning (PBL) model fostered by Quizizz on the mathematical literacy ability of fifth-grade students of SD Negeri 92 Kendari. Quantitative approach with quasi-experimental ...