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Repositori Institusi
Modul 9: tutorial aplikasi menulis kreatif (model pembelajaran menulis kreatif pada era adaptasi kebiasaan baru)
Buku ini menjelaskan mengenai berbagai aplikasi yang dapat digunakan sebagai sarana menulis secara kreatif. Beberapa aplikasi tersebut diantaranya Google Meet, Quizziz, dan Canva.
Jurnal Institusi
Pelatihan Strategi Pembelajaran Daring Bagi Guru-Guru di SDN O1 dan O5 Pluit
Dinamisia : Jurnal Pengabdian Kepada Masyarakat; Vol. 5 No. 5 (2021): Dinamisia: Jurnal Pengabdian Kepada Masyarakat; 1170-1180 | ISSN: 1170-1180
Pembelajaran daring merupakan salah satu kebijakan yang diambil pemerintah untuk mengurangi penyebaran virus Covid-19. Meskipun pembelajaran daring sudah dilaksanakan selama satu tahun lebih, guru masih kesulitan dalam pengelolaan pembelajaran daring...
Jurnal Institusi
Get Ahead with Quizizz: Advancing Junior High School Students' Vocabulary Mastery in Online Learning.
Elsya : Journal of English Language Studies; Vol. 5 No. 2 (2023): Elsya : Journal of English Language Studies ; 224-235
This experimental study examines the effectiveness of Quizizz application in enhancing Junior High School students' vocabulary mastery. The study aims to address the problem of low scores in English vocabulary among Junior High School students, ...
Jurnal Institusi
TESOL Teachers’ Resilience to Encounter Challenges and Explore Opportunities during COVID-19 Pandemic: A Case Study
Elsya : Journal of English Language Studies; Vol. 5 No. 3 (2023): Elsya : Journal of English Language Studies; 372-384
The pandemic situation was not easy for teachers around the world. While they were forced to continue the learning process, many teachers did not get adequate support from the institutions such as the online learning platform and training related to ...
PubMed
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition
Educ Inf Technol (Dordr)
This research aimed to explore the views of 8(th) grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary ac...
DOAJ Open Access
Development of V-Mart Learning Media to Improve Student Interest and Learning Outcomes
JINOP (Jurnal Inovasi Pembelajaran), Vol 11, Iss 2 (2025) | ISSN: 2443-1591
This study aims to develop V-Mart learning media based on PowerPoint and Quizizz. It utilised the material of determinants and inverse matrices of order 3x3 which is valid, practical, and effective. Research and Development (R&D) with the ADDIE (...
DOAJ Open Access
INTEGRATING TECHNOLOGY-BASED LEARNING IN ENHANCING STUDENTS’ INTEREST IN ENGLISH LANGUAGE LEARNING
Getsempena English Education Journal, Vol 12, Iss 2 (2025) | ISSN: 2355-004X
The aim of this study was to explore students' interest in learning English using technology-based learning. This research uses mixed methods that collect data combining quantitative and qualitative data. Data was collected through direct observ...
DOAJ Open Access
University Students’ Perceptions of Gamification in English Language Learning
English Education Journal: Jurnal Pengembangan Pendidikan dan Pengembangan Pengajaran Bahasa, Vol 16, Iss 3, Pp 150-161 (2025) | ISSN: 2085-3750
This study aims to explore university students’ perceptions of gamification in English language learning. With the growing integration of digital tools in education, understanding learners’ responses to gamified instruction is essential to ensure...
DOAJ Open Access
Gamificación como Estrategia Didáctica para Mejorar la Competencia del Inglés
Senderos Pedagogicos, Vol 17, Iss 1 (2025) | ISSN: 2145-8243
La presente investigación diseñó, implementó y evaluó la gamificación como estrategia para el proceso de aprendizaje del inglés, donde se utilizó las TIC’s en el ámbito educativo como Kahoot, Educaplay, Quizziz, Lyricstraining y Genially e...
DOAJ Open Access
Implementation of Game Based Learning in Biology Learning to Improve the Ability of High School Students: A Narrative Literature Review
Bioedukasi: Jurnal Pendidikan Biologi, Vol 18, Iss 1, Pp 95-107 (2025) | ISSN: 1693-265X
Game-based learning is a widely implemented model in biology education. This study aimed to know (1) the contribution of improving the ability of high school students after the implementation of Game-Based Learning in biology learning; (2) the types ...
DOAJ Open Access
Analysis of Digital Literacy Through the Quizizz Application in Civic Education Course
Journal of Innovation in Educational and Cultural Research, Vol 6, Iss 1, Pp 164-175 (2025) | ISSN: 2722-9688
In the 21st century, students have not utilized technology well. They are used to using cell phones primarily for entertainment, such as playing online games. They have not fully utilized technology for education, which can develop their digital lite...
DOAJ Open Access
USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL
JP (Jurnal Pendidikan), Vol 9, Iss 1, Pp 45-53 (2024) | ISSN: 2527-6891
This research aims to find out what the learning conditions are when using the Quizizz application for Mathematics learning in elementary school. The scope of this research focuses on students and teachers. This research uses a qualitative approach, ...
DOAJ Open Access
DIGITAL DIALOGIC READING IN CLIL PROGRAM FOR EFL MUSLIM PRIMARY SCHOOL LEARNERS
JP (Jurnal Pendidikan), Vol 9, Iss 1, Pp 54-66 (2024) | ISSN: 2527-6891
Dialogic reading has been valued by number of researchers to accellerate young learners’ literacy skills. This study aims to explore the implementation of dialogic reading method with Islamic content to students at Islamic primary school. Six-meeti...
DOAJ Open Access
Accelerating the digitalisation of learning post-COVID-19 era to improve the pedagogical competence of pre-service Arabic teachers
Cogent Education, Vol 11, Iss 1 (2024) | ISSN: 2331-186X
The aim of this study is to investigate the urgency of accelerated digitalisation of learning to enhance the pedagogical competence of pre-service Arabic teachers in the post-COVID-19 era. This study used a qualitative method, and the data were colle...
DOAJ Open Access
Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Hasil Belajar Siswa Kelas 10 Program Keahlian DKV SMK Negeri 10 Malang
Jurnal Teknologi Informasi dan Ilmu Komputer, Vol 11, Iss 6 (2024) | ISSN: 2355-7699
Rendahnya hasil belajar yang didapatkan oleh siswa dikarenakan kurangnya pemanfaatan media pembelajaran yang interaktif menjadi permasalahan bagi seorang guru di kelas. Pelaksanaan penelitian ini bertujuan untuk mengetahui pengaruh dan efektivitas ya...
DOAJ Open Access
Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Hasil Belajar Siswa Kelas 10 Program Keahlian DKV SMK Negeri 10 Malang
Jurnal Teknologi Informasi dan Ilmu Komputer, Vol 11, Iss 6 (2024) | ISSN: 2355-7699
Rendahnya hasil belajar yang didapatkan oleh siswa dikarenakan kurangnya pemanfaatan media pembelajaran yang interaktif menjadi permasalahan bagi seorang guru di kelas. Pelaksanaan penelitian ini bertujuan untuk mengetahui pengaruh dan efektivitas ya...
DOAJ Open Access
Implementation of A Problem-Based Learning Model with the Help of Interactive Presentation Media from Quizziz in Increasing Student Learning Motivation in Class XI MIPA 4 in Chemistry Learning at Kebakkramat State Senior High School
IJCER (International Journal of Chemistry Education Research), Vol 8, Iss 2 (2024) | ISSN: 2549-9947
This study aims to evaluate the increase in learning motivation in chemistry lessons using Quizziz interactive presentation media on the topic of buffer solutions, solubility, and solubility results. This class action research involved students of cl...
DOAJ Open Access
Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning
MEJ (Mathematics Education Journal), Vol 8, Iss 1, Pp 67-80 (2024) | ISSN: 2579-5260
This research is qualitative research that aimed to investigate the results of the development of learning media by students to improve school students' creative performance and students' creative thinking using the Kodular application. Thi...
DOAJ Open Access
EFL Teachers’ Perceived Efficacy of Digital Platforms in Varied Online English Classes in a Higher Education
Journal of Languages and Language Teaching, Vol 12, Iss 1, Pp 463-474 (2024) | ISSN: 2338-0810
As the Covid-19 pandemic progressed, such measures disrupted schools and universities. Leaders of educational institutions identified online learning as the best option for students and teachers to continue their education when they were unable to at...
DOAJ Open Access
Innovation and Creativity of Islamic Religious Education Teachers in Utilizing Digital-Based Learning Media
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme, Vol 5, Iss 3 (2023) | ISSN: 2656-4548
This study aims to (1) examine the learning media in teaching Islamic Religious Education, (2) discover the innovation of Islamic Religious Education teachers in utilizing digital-based learning media, (3) unveil the creativity of Islamic Religious...