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# Judul Penulis Tahun Akses
Repositori Institusi

Modul 9: tutorial aplikasi menulis kreatif (model pembelajaran menulis kreatif pada era adaptasi kebiasaan baru)

PP-PAUD dan Dikmas Jawa Barat, 2020cc_by_nc_4
Buku ini menjelaskan mengenai berbagai aplikasi yang dapat digunakan sebagai sarana menulis secara kreatif. Beberapa aplikasi tersebut diantaranya Google Meet, Quizziz, dan Canva.
Jurnal Institusi

Pelatihan Strategi Pembelajaran Daring Bagi Guru-Guru di SDN O1 dan O5 Pluit

Dinamisia : Jurnal Pengabdian Kepada Masyarakat; Vol. 5 No. 5 (2021): Dinamisia: Jurnal Pengabdian Kepada Masyarakat; 1170-1180 | ISSN: 1170-1180
Universitas Lancang Kuning, 2021DOI: 10.31849/dinamisia.v5i5.7772Copyright (c) 2021 Dinamisia : Jurnal Pengabdian Kepada Masyarakat
Pembelajaran daring merupakan salah satu kebijakan yang diambil pemerintah untuk mengurangi penyebaran virus Covid-19. Meskipun pembelajaran daring sudah dilaksanakan selama satu tahun lebih, guru masih kesulitan dalam pengelolaan pembelajaran daring...
Jurnal Institusi

Get Ahead with Quizizz: Advancing Junior High School Students' Vocabulary Mastery in Online Learning.

Elsya : Journal of English Language Studies; Vol. 5 No. 2 (2023): Elsya : Journal of English Language Studies ; 224-235
Universitas Lancang Kuning, 2023DOI: 10.31849/elsya.v5i2.10275Copyright (c) 2023 Elsya : Journal of English Language Studies
This experimental study examines the effectiveness of Quizizz application in enhancing Junior High School students' vocabulary mastery. The study aims to address the problem of low scores in English vocabulary among Junior High School students, ...
Jurnal Institusi

TESOL Teachers’ Resilience to Encounter Challenges and Explore Opportunities during COVID-19 Pandemic: A Case Study

Elsya : Journal of English Language Studies; Vol. 5 No. 3 (2023): Elsya : Journal of English Language Studies; 372-384
Universitas Lancang Kuning, 2023DOI: 10.31849/elsya.v5i3.14363Copyright (c) 2023 Elsya : Journal of English Language Studies
The pandemic situation was not easy for teachers around the world. While they were forced to continue the learning process, many teachers did not get adequate support from the institutions such as the online learning platform and training related to ...
PubMed

A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition

Educ Inf Technol (Dordr)
2023DOI: 10.1007/s10639-023-11756-y© The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
This research aimed to explore the views of 8(th) grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary ac...
DOAJ Open Access

Development of V-Mart Learning Media to Improve Student Interest and Learning Outcomes

JINOP (Jurnal Inovasi Pembelajaran), Vol 11, Iss 2 (2025) | ISSN: 2443-1591
Universitas Muhammadiyah Malang, 2025DOI: 10.22219/jinop.v11i2.40158
This study aims to develop V-Mart learning media based on PowerPoint and Quizizz. It utilised the material of determinants and inverse matrices of order 3x3 which is valid, practical, and effective. Research and Development (R&D) with the ADDIE (...
DOAJ Open Access

INTEGRATING TECHNOLOGY-BASED LEARNING IN ENHANCING STUDENTS’ INTEREST IN ENGLISH LANGUAGE LEARNING

Getsempena English Education Journal, Vol 12, Iss 2 (2025) | ISSN: 2355-004X
English Education Department, 2025DOI: 10.46244/geej.v12i2.2956
The aim of this study was to explore students' interest in learning English using technology-based learning. This research uses mixed methods that collect data combining quantitative and qualitative data. Data was collected through direct observ...
DOAJ Open Access

University Students’ Perceptions of Gamification in English Language Learning

English Education Journal: Jurnal Pengembangan Pendidikan dan Pengembangan Pengajaran Bahasa, Vol 16, Iss 3, Pp 150-161 (2025) | ISSN: 2085-3750
Universitas Syiah Kuala, 2025DOI: 10.24815/eej.v16i3.47236
This study aims to explore university students’ perceptions of gamification in English language learning. With the growing integration of digital tools in education, understanding learners’ responses to gamified instruction is essential to ensure...
DOAJ Open Access

Gamificación como Estrategia Didáctica para Mejorar la Competencia del Inglés

Senderos Pedagogicos, Vol 17, Iss 1 (2025) | ISSN: 2145-8243
Tecnológico de Antioquia Institución Universitaria, 2025DOI: 10.53995/rsp.v17i1.1717
La presente investigación diseñó, implementó y evaluó la gamificación como estrategia para el proceso de aprendizaje del inglés, donde se utilizó las TIC’s en el ámbito educativo como Kahoot, Educaplay, Quizziz, Lyricstraining y Genially e...
DOAJ Open Access

Implementation of Game Based Learning in Biology Learning to Improve the Ability of High School Students: A Narrative Literature Review

Bioedukasi: Jurnal Pendidikan Biologi, Vol 18, Iss 1, Pp 95-107 (2025) | ISSN: 1693-265X
Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret, 2025DOI: 10.20961/bioedukasi.v18i1.88141
Game-based learning is a widely implemented model in biology education. This study aimed to know (1) the contribution of improving the ability of high school students after the implementation of Game-Based Learning in biology learning; (2) the types ...
DOAJ Open Access

Analysis of Digital Literacy Through the Quizizz Application in Civic Education Course

Journal of Innovation in Educational and Cultural Research, Vol 6, Iss 1, Pp 164-175 (2025) | ISSN: 2722-9688
Yayasan Keluarga Guru Mandiri, 2025DOI: 10.46843/jiecr.v6i1.2103
In the 21st century, students have not utilized technology well. They are used to using cell phones primarily for entertainment, such as playing online games. They have not fully utilized technology for education, which can develop their digital lite...
DOAJ Open Access

USING QUIZZIZ APP TO CREATE AN ACTIVE CLASSROOM IN MATHEMATICS LEARNING IN ELEMENTARY SCHOOL

JP (Jurnal Pendidikan), Vol 9, Iss 1, Pp 45-53 (2024) | ISSN: 2527-6891
Universitas Negeri Surabaya, 2024DOI: 10.26740/jp.v9n1.p45-53
This research aims to find out what the learning conditions are when using the Quizizz application for Mathematics learning in elementary school. The scope of this research focuses on students and teachers. This research uses a qualitative approach, ...
DOAJ Open Access

DIGITAL DIALOGIC READING IN CLIL PROGRAM FOR EFL MUSLIM PRIMARY SCHOOL LEARNERS

JP (Jurnal Pendidikan), Vol 9, Iss 1, Pp 54-66 (2024) | ISSN: 2527-6891
Universitas Negeri Surabaya, 2024DOI: 10.26740/jp.v9n1.p54-66
Dialogic reading has been valued by number of researchers to accellerate young learners’ literacy skills. This study aims to explore the implementation of dialogic reading method with Islamic content to students at Islamic primary school. Six-meeti...
DOAJ Open Access

Accelerating the digitalisation of learning post-COVID-19 era to improve the pedagogical competence of pre-service Arabic teachers

Cogent Education, Vol 11, Iss 1 (2024) | ISSN: 2331-186X
Taylor & Francis Group, 2024DOI: 10.1080/2331186X.2024.2413241
The aim of this study is to investigate the urgency of accelerated digitalisation of learning to enhance the pedagogical competence of pre-service Arabic teachers in the post-COVID-19 era. This study used a qualitative method, and the data were colle...
DOAJ Open Access

Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Hasil Belajar Siswa Kelas 10 Program Keahlian DKV SMK Negeri 10 Malang

Jurnal Teknologi Informasi dan Ilmu Komputer, Vol 11, Iss 6 (2024) | ISSN: 2355-7699
University of Brawijaya, 2024DOI: 10.25126/jtiik.2023118108
Rendahnya hasil belajar yang didapatkan oleh siswa dikarenakan kurangnya pemanfaatan media pembelajaran yang interaktif menjadi permasalahan bagi seorang guru di kelas. Pelaksanaan penelitian ini bertujuan untuk mengetahui pengaruh dan efektivitas ya...
DOAJ Open Access

Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Hasil Belajar Siswa Kelas 10 Program Keahlian DKV SMK Negeri 10 Malang

Jurnal Teknologi Informasi dan Ilmu Komputer, Vol 11, Iss 6 (2024) | ISSN: 2355-7699
University of Brawijaya, 2024DOI: 10.25126/jtiik.1078108
Rendahnya hasil belajar yang didapatkan oleh siswa dikarenakan kurangnya pemanfaatan media pembelajaran yang interaktif menjadi permasalahan bagi seorang guru di kelas. Pelaksanaan penelitian ini bertujuan untuk mengetahui pengaruh dan efektivitas ya...
DOAJ Open Access

Implementation of A Problem-Based Learning Model with the Help of Interactive Presentation Media from Quizziz in Increasing Student Learning Motivation in Class XI MIPA 4 in Chemistry Learning at Kebakkramat State Senior High School

IJCER (International Journal of Chemistry Education Research), Vol 8, Iss 2 (2024) | ISSN: 2549-9947
Universitas Islam Indonesia, 2024DOI: 10.20885/ijcer.vol8.iss2.art5
This study aims to evaluate the increase in learning motivation in chemistry lessons using Quizziz interactive presentation media on the topic of buffer solutions, solubility, and solubility results. This class action research involved students of cl...
DOAJ Open Access

Student Creativity in Developing Interactive Multimedia Using Kodular for Junior High School Mathematics Learning

MEJ (Mathematics Education Journal), Vol 8, Iss 1, Pp 67-80 (2024) | ISSN: 2579-5260
Universitas Muhammadiyah Malang, 2024DOI: 10.22219/mej.v8i1.32627
This research is qualitative research that aimed to investigate the results of the development of learning media by students to improve school students' creative performance and students' creative thinking using the Kodular application. Thi...
DOAJ Open Access

EFL Teachers’ Perceived Efficacy of Digital Platforms in Varied Online English Classes in a Higher Education

Journal of Languages and Language Teaching, Vol 12, Iss 1, Pp 463-474 (2024) | ISSN: 2338-0810
Universitas Pendidikan Mandalika, 2024DOI: 10.33394/jollt.v12i1.9298
As the Covid-19 pandemic progressed, such measures disrupted schools and universities. Leaders of educational institutions identified online learning as the best option for students and teachers to continue their education when they were unable to at...
DOAJ Open Access

Innovation and Creativity of Islamic Religious Education Teachers in Utilizing Digital-Based Learning Media

Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme, Vol 5, Iss 3 (2023) | ISSN: 2656-4548
Fakultas Tarbiyah Institut Agama Islam Sunan Giri Ponorogo, 2023DOI: 10.37680/scaffolding.v5i3.3700
This study aims to (1)  examine the learning media in teaching Islamic Religious Education, (2) discover the innovation of Islamic Religious Education teachers in utilizing digital-based learning media, (3) unveil the creativity of Islamic Religious...